00001 /* 00002 This file is part of c0re. 00003 00004 c0re is a multiplayer RTS on a hexagonal map with an evolving unit concept. 00005 Copyright (C) 2007 Stephan Hofmann 00006 00007 c0re is free software: you can redistribute it and/or modify 00008 it under the terms of the GNU General Public License as published by 00009 the Free Software Foundation, either version 3 of the License, or 00010 (at your option) any later version. 00011 00012 This program is distributed in the hope that it will be useful, 00013 but WITHOUT ANY WARRANTY; without even the implied warranty of 00014 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00015 GNU General Public License for more details. 00016 00017 You should have received a copy of the GNU General Public License 00018 along with this program. If not, see <http://www.gnu.org/licenses/>. 00019 */ 00020 00021 #ifndef _DAEFFECT_H_ 00022 #define _DAEFFECT_H_ 00023 00024 #include "Texture.h" 00025 00026 class Level; 00027 00031 class DAEffect : public Texture 00032 { 00033 public: 00043 DAEffect(Vector3i p_origin, Vector3i p_destination, int p_valOrig, int p_valDest, Level* p_level); 00044 00048 virtual ~DAEffect(); 00049 00055 int render(); 00056 00060 Vector3i origin; 00061 00065 Vector3i destination; 00066 00070 int valOrig; 00071 00075 int valDest; 00076 00080 Level* level; 00081 00082 }; 00083 00084 00085 #endif 00086