E:/Eigene Dateien/Eigene Projekte/c0re/DAEffect.h

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00001 /*
00002         This file is part of c0re.
00003 
00004         c0re is a multiplayer RTS on a hexagonal map with an evolving unit concept.
00005     Copyright (C) 2007 Stephan Hofmann
00006 
00007     c0re is free software: you can redistribute it and/or modify
00008     it under the terms of the GNU General Public License as published by
00009     the Free Software Foundation, either version 3 of the License, or
00010     (at your option) any later version.
00011 
00012     This program is distributed in the hope that it will be useful,
00013     but WITHOUT ANY WARRANTY; without even the implied warranty of
00014     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00015     GNU General Public License for more details.
00016 
00017     You should have received a copy of the GNU General Public License
00018     along with this program.  If not, see <http://www.gnu.org/licenses/>.
00019 */
00020 
00021 #ifndef _DAEFFECT_H_
00022 #define _DAEFFECT_H_
00023 
00024 #include "Texture.h"
00025 
00026 class Level;
00027 
00031 class DAEffect : public Texture
00032 {
00033 public:
00043         DAEffect(Vector3i p_origin, Vector3i p_destination, int p_valOrig, int p_valDest, Level* p_level);
00044 
00048         virtual ~DAEffect();
00049 
00055         int render();
00056 
00060         Vector3i origin;
00061 
00065         Vector3i destination;
00066 
00070         int valOrig;
00071 
00075         int valDest;
00076 
00080         Level* level;
00081 
00082 };
00083 
00084 
00085 #endif
00086 

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