_BITMAPFILEHEADER | Defines the raw-data for the bmp-fileheader |
_BITMAPINFOHEADER | Defines the raw-data for the bmp-infoheader |
_RGBTRIPLE | Defines the raw-data formaztt for bmp-files |
Button | |
CyclicList< T > | This template class defines a cyclic memory |
DAEffect | This class holds all information for one direct absorbation |
EventAnimation | This class will controll an animation |
EventComputeUnit | This class will unblock an Unit |
EventDeleteEffect | This class will delete an Effect |
EventDeleteObject | This class will delete an texture |
EventDeleteUnit | This class will delete an Unit |
EventInterface | This interface defines the methods an event musst offer |
EventUnblockUnit | This class will unblock an Unit |
Field | Represents a field in the grid of the level |
FunctionHandler | Provides functions we can dynamicly bind |
GLInterface | This class provides access to general OpenGL settings |
InputContext | This class implements all necessary methods to forwars messages |
Interface | This class represents the userinterface |
Level | This class holds the complete level |
Menu | This class provides a Menu that will List all Levels in the current directory |
Network | |
Object | This class represents an Object that can be placed on a field |
Player | Represents one player in the game |
Texture | Class that provides a plane with a masked texture on it |
TextureAlpha | Represents a Alpha Texture |
TextureData | Holds all necessary information and data frm a bmp-file |
TextureInterface | Represents a Masked Texture |
TextureMasked | Represents a Masked Texture |
Unit | This class represents a unit in the game |
Vector3d | This class represents a three dimensional vector |
Vector3i | This class represents a three dimensional vector |
Window | This class represents the output window |