| _BITMAPFILEHEADER | Defines the raw-data for the bmp-fileheader |
| _BITMAPINFOHEADER | Defines the raw-data for the bmp-infoheader |
| _RGBTRIPLE | Defines the raw-data formaztt for bmp-files |
| Button | |
| CyclicList< T > | This template class defines a cyclic memory |
| DAEffect | This class holds all information for one direct absorbation |
| EventAnimation | This class will controll an animation |
| EventComputeUnit | This class will unblock an Unit |
| EventDeleteEffect | This class will delete an Effect |
| EventDeleteObject | This class will delete an texture |
| EventDeleteUnit | This class will delete an Unit |
| EventInterface | This interface defines the methods an event musst offer |
| EventUnblockUnit | This class will unblock an Unit |
| Field | Represents a field in the grid of the level |
| FunctionHandler | Provides functions we can dynamicly bind |
| GLInterface | This class provides access to general OpenGL settings |
| InputContext | This class implements all necessary methods to forwars messages |
| Interface | This class represents the userinterface |
| Level | This class holds the complete level |
| Menu | This class provides a Menu that will List all Levels in the current directory |
| Network | |
| Object | This class represents an Object that can be placed on a field |
| Player | Represents one player in the game |
| Texture | Class that provides a plane with a masked texture on it |
| TextureAlpha | Represents a Alpha Texture |
| TextureData | Holds all necessary information and data frm a bmp-file |
| TextureInterface | Represents a Masked Texture |
| TextureMasked | Represents a Masked Texture |
| Unit | This class represents a unit in the game |
| Vector3d | This class represents a three dimensional vector |
| Vector3i | This class represents a three dimensional vector |
| Window | This class represents the output window |
1.5.2