C0re Class List

Here are the classes, structs, unions and interfaces with brief descriptions:
_BITMAPFILEHEADERDefines the raw-data for the bmp-fileheader
_BITMAPINFOHEADERDefines the raw-data for the bmp-infoheader
_RGBTRIPLEDefines the raw-data formaztt for bmp-files
Button
CyclicList< T >This template class defines a cyclic memory
DAEffectThis class holds all information for one direct absorbation
EventAnimationThis class will controll an animation
EventComputeUnitThis class will unblock an Unit
EventDeleteEffectThis class will delete an Effect
EventDeleteObjectThis class will delete an texture
EventDeleteUnitThis class will delete an Unit
EventInterfaceThis interface defines the methods an event musst offer
EventUnblockUnitThis class will unblock an Unit
FieldRepresents a field in the grid of the level
FunctionHandlerProvides functions we can dynamicly bind
GLInterfaceThis class provides access to general OpenGL settings
InputContextThis class implements all necessary methods to forwars messages
InterfaceThis class represents the userinterface
LevelThis class holds the complete level
MenuThis class provides a Menu that will List all Levels in the current directory
Network
ObjectThis class represents an Object that can be placed on a field
PlayerRepresents one player in the game
TextureClass that provides a plane with a masked texture on it
TextureAlphaRepresents a Alpha Texture
TextureDataHolds all necessary information and data frm a bmp-file
TextureInterfaceRepresents a Masked Texture
TextureMaskedRepresents a Masked Texture
UnitThis class represents a unit in the game
Vector3dThis class represents a three dimensional vector
Vector3iThis class represents a three dimensional vector
WindowThis class represents the output window

Generated on Tue Jul 17 22:02:22 2007 for C0re by  doxygen 1.5.2