00001 /* 00002 This file is part of c0re. 00003 00004 c0re is a multiplayer RTS on a hexagonal map with an evolving unit concept. 00005 Copyright (C) 2007 Stephan Hofmann 00006 00007 c0re is free software: you can redistribute it and/or modify 00008 it under the terms of the GNU General Public License as published by 00009 the Free Software Foundation, either version 3 of the License, or 00010 (at your option) any later version. 00011 00012 This program is distributed in the hope that it will be useful, 00013 but WITHOUT ANY WARRANTY; without even the implied warranty of 00014 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00015 GNU General Public License for more details. 00016 00017 You should have received a copy of the GNU General Public License 00018 along with this program. If not, see <http://www.gnu.org/licenses/>. 00019 */ 00020 00021 #ifndef _FIELD_H_ 00022 #define _FIELD_H_ 00023 00024 #include "Object.h" 00025 #include "Unit.h" 00026 00030 class Field : public Object 00031 { 00032 public: 00036 Field(); 00037 00041 virtual ~Field(); 00042 00051 int renderChild(Vector3d p_pos, Level* p_level, double p_deltasize = 1.0); 00052 00059 int select(std::string p_filename); 00060 00068 virtual int render(Vector3d p_pos, double p_deltasize = 1.0); 00069 00075 virtual Field* getField(); 00076 00080 Unit* unit; 00081 00085 int energy; 00086 00090 int xCoord; 00091 00095 int yCoord; 00096 00100 static int s_selectedFieldID; 00101 00105 std::string textureName; 00106 00110 bool isVisible; 00111 00115 bool isSettleRange; 00116 00120 static Object* shadowTexture; 00121 protected: 00122 }; 00123 00124 #endif