E:/Eigene Dateien/Eigene Projekte/c0re/Field.h

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00001 /*
00002         This file is part of c0re.
00003 
00004         c0re is a multiplayer RTS on a hexagonal map with an evolving unit concept.
00005     Copyright (C) 2007 Stephan Hofmann
00006 
00007     c0re is free software: you can redistribute it and/or modify
00008     it under the terms of the GNU General Public License as published by
00009     the Free Software Foundation, either version 3 of the License, or
00010     (at your option) any later version.
00011 
00012     This program is distributed in the hope that it will be useful,
00013     but WITHOUT ANY WARRANTY; without even the implied warranty of
00014     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00015     GNU General Public License for more details.
00016 
00017     You should have received a copy of the GNU General Public License
00018     along with this program.  If not, see <http://www.gnu.org/licenses/>.
00019 */
00020 
00021 #ifndef _FIELD_H_
00022 #define _FIELD_H_
00023 
00024 #include "Object.h"
00025 #include "Unit.h"
00026 
00030 class Field : public Object
00031 {
00032 public:
00036         Field();
00037 
00041         virtual ~Field();
00042 
00051         int renderChild(Vector3d p_pos, Level* p_level, double p_deltasize = 1.0);
00052 
00059         int select(std::string p_filename);
00060 
00068         virtual int render(Vector3d p_pos, double p_deltasize = 1.0);
00069         
00075         virtual Field* getField();
00076 
00080         Unit* unit;
00081 
00085         int energy;
00086 
00090         int xCoord;
00091 
00095         int yCoord;
00096 
00100         static int s_selectedFieldID;
00101 
00105         std::string textureName;
00106 
00110         bool isVisible;
00111 
00115         bool isSettleRange;
00116 
00120         static Object* shadowTexture;
00121 protected:
00122 };
00123 
00124 #endif

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