00001 /* 00002 This file is part of c0re. 00003 00004 c0re is a multiplayer RTS on a hexagonal map with an evolving unit concept. 00005 Copyright (C) 2007 Stephan Hofmann 00006 00007 c0re is free software: you can redistribute it and/or modify 00008 it under the terms of the GNU General Public License as published by 00009 the Free Software Foundation, either version 3 of the License, or 00010 (at your option) any later version. 00011 00012 This program is distributed in the hope that it will be useful, 00013 but WITHOUT ANY WARRANTY; without even the implied warranty of 00014 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00015 GNU General Public License for more details. 00016 00017 You should have received a copy of the GNU General Public License 00018 along with this program. If not, see <http://www.gnu.org/licenses/>. 00019 */ 00020 00021 #ifndef _INTERFACE_H_ 00022 #define _INTERFACE_H_ 00023 00024 #include "Texture.h" 00025 00026 #include <string> 00027 00028 class Level; 00029 class Object; 00030 class Button; 00031 00035 class Interface : public Texture 00036 { 00037 public: 00041 Interface(Level *p_level); 00042 00046 virtual ~Interface(); 00047 00051 int render(); 00052 00060 int load(std::string p_style, std::string p_playerName); 00061 00065 std::string playerName; 00066 00070 Level* level; 00071 00075 std::vector<Button*> buttons; 00076 00080 Object* energyCounter; 00081 00085 Vector3d energyCounterPos; 00086 00090 Vector3d energyCounterFontPos; 00091 00095 Object* unitWindow; 00096 00100 Vector3d unitWindowPos; 00101 00102 }; 00103 00104 #endif