E:/Eigene Dateien/Eigene Projekte/c0re/Interface.h

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00001 /*
00002         This file is part of c0re.
00003 
00004         c0re is a multiplayer RTS on a hexagonal map with an evolving unit concept.
00005     Copyright (C) 2007 Stephan Hofmann
00006 
00007     c0re is free software: you can redistribute it and/or modify
00008     it under the terms of the GNU General Public License as published by
00009     the Free Software Foundation, either version 3 of the License, or
00010     (at your option) any later version.
00011 
00012     This program is distributed in the hope that it will be useful,
00013     but WITHOUT ANY WARRANTY; without even the implied warranty of
00014     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00015     GNU General Public License for more details.
00016 
00017     You should have received a copy of the GNU General Public License
00018     along with this program.  If not, see <http://www.gnu.org/licenses/>.
00019 */
00020 
00021 #ifndef _INTERFACE_H_
00022 #define _INTERFACE_H_
00023 
00024 #include "Texture.h"
00025 
00026 #include <string>
00027 
00028 class Level;
00029 class Object;
00030 class Button;
00031 
00035 class Interface : public Texture
00036 {
00037 public:
00041         Interface(Level *p_level);
00042 
00046         virtual ~Interface();
00047 
00051         int render();
00052 
00060         int load(std::string p_style, std::string p_playerName);
00061 
00065         std::string playerName;
00066 
00070         Level* level;
00071 
00075         std::vector<Button*> buttons;
00076 
00080         Object* energyCounter;
00081 
00085         Vector3d energyCounterPos;
00086 
00090         Vector3d energyCounterFontPos;
00091 
00095         Object* unitWindow;
00096 
00100         Vector3d unitWindowPos;
00101 
00102 };
00103 
00104 #endif

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