E:/Eigene Dateien/Eigene Projekte/c0re/Object.cpp

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00001 /*
00002         This file is part of c0re.
00003 
00004         c0re is a multiplayer RTS on a hexagonal map with an evolving unit concept.
00005     Copyright (C) 2007 Stephan Hofmann
00006 
00007     c0re is free software: you can redistribute it and/or modify
00008     it under the terms of the GNU General Public License as published by
00009     the Free Software Foundation, either version 3 of the License, or
00010     (at your option) any later version.
00011 
00012     This program is distributed in the hope that it will be useful,
00013     but WITHOUT ANY WARRANTY; without even the implied warranty of
00014     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00015     GNU General Public License for more details.
00016 
00017     You should have received a copy of the GNU General Public License
00018     along with this program.  If not, see <http://www.gnu.org/licenses/>.
00019 */
00020 
00021 #include "system.h"
00022 #include <GL/gl.h>
00023 #include <GL/glu.h>
00024 #include "math.h"
00025 
00026 #include "Object.h"
00027 
00028 Object::Object()
00029 {
00030         size = 1.0;
00031 }
00032 
00033 Object::~Object()
00034 {
00035 
00036 }
00037 
00038 int Object::render(Vector3d p_pos, double p_deltasize)
00039 {
00040         int ret = 0;
00041         
00042         glPushMatrix();
00043 
00044         glTranslated(p_pos.x, p_pos.y, p_pos.z);
00045         
00046         p_deltasize *= size;
00047 
00048         glScaled(p_deltasize, p_deltasize, p_deltasize);
00049 
00050         Texture::render();
00051 
00052         glPopMatrix();
00053 
00054         return ret;
00055 }

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