00001 /* 00002 This file is part of c0re. 00003 00004 c0re is a multiplayer RTS on a hexagonal map with an evolving unit concept. 00005 Copyright (C) 2007 Stephan Hofmann 00006 00007 c0re is free software: you can redistribute it and/or modify 00008 it under the terms of the GNU General Public License as published by 00009 the Free Software Foundation, either version 3 of the License, or 00010 (at your option) any later version. 00011 00012 This program is distributed in the hope that it will be useful, 00013 but WITHOUT ANY WARRANTY; without even the implied warranty of 00014 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00015 GNU General Public License for more details. 00016 00017 You should have received a copy of the GNU General Public License 00018 along with this program. If not, see <http://www.gnu.org/licenses/>. 00019 */ 00020 00021 #include "system.h" 00022 #include <GL/gl.h> 00023 #include <GL/glu.h> 00024 #include "math.h" 00025 00026 #include "Object.h" 00027 00028 Object::Object() 00029 { 00030 size = 1.0; 00031 } 00032 00033 Object::~Object() 00034 { 00035 00036 } 00037 00038 int Object::render(Vector3d p_pos, double p_deltasize) 00039 { 00040 int ret = 0; 00041 00042 glPushMatrix(); 00043 00044 glTranslated(p_pos.x, p_pos.y, p_pos.z); 00045 00046 p_deltasize *= size; 00047 00048 glScaled(p_deltasize, p_deltasize, p_deltasize); 00049 00050 Texture::render(); 00051 00052 glPopMatrix(); 00053 00054 return ret; 00055 }