E:/Eigene Dateien/Eigene Projekte/c0re/Object.h

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00001 /*
00002         This file is part of c0re.
00003 
00004         c0re is a multiplayer RTS on a hexagonal map with an evolving unit concept.
00005     Copyright (C) 2007 Stephan Hofmann
00006 
00007     c0re is free software: you can redistribute it and/or modify
00008     it under the terms of the GNU General Public License as published by
00009     the Free Software Foundation, either version 3 of the License, or
00010     (at your option) any later version.
00011 
00012     This program is distributed in the hope that it will be useful,
00013     but WITHOUT ANY WARRANTY; without even the implied warranty of
00014     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00015     GNU General Public License for more details.
00016 
00017     You should have received a copy of the GNU General Public License
00018     along with this program.  If not, see <http://www.gnu.org/licenses/>.
00019 */
00020 
00021 #ifndef _OBJECT_H_
00022 #define _OBJECT_H_
00023 
00024 #include "Texture.h"
00025 
00026 class Field;
00027 
00031 class  Object : public Texture
00032 {
00033 public:
00037         Object();
00038 
00042         virtual ~Object();
00043 
00051         virtual int render(Vector3d p_pos, double p_deltasize = 1.0);
00052 
00056         double size;
00057 
00058 };
00059 
00060 #endif

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