00001 /* 00002 This file is part of c0re. 00003 00004 c0re is a multiplayer RTS on a hexagonal map with an evolving unit concept. 00005 Copyright (C) 2007 Stephan Hofmann 00006 00007 c0re is free software: you can redistribute it and/or modify 00008 it under the terms of the GNU General Public License as published by 00009 the Free Software Foundation, either version 3 of the License, or 00010 (at your option) any later version. 00011 00012 This program is distributed in the hope that it will be useful, 00013 but WITHOUT ANY WARRANTY; without even the implied warranty of 00014 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00015 GNU General Public License for more details. 00016 00017 You should have received a copy of the GNU General Public License 00018 along with this program. If not, see <http://www.gnu.org/licenses/>. 00019 */ 00020 00021 #ifndef _OBJECT_H_ 00022 #define _OBJECT_H_ 00023 00024 #include "Texture.h" 00025 00026 class Field; 00027 00031 class Object : public Texture 00032 { 00033 public: 00037 Object(); 00038 00042 virtual ~Object(); 00043 00051 virtual int render(Vector3d p_pos, double p_deltasize = 1.0); 00052 00056 double size; 00057 00058 }; 00059 00060 #endif