_acceptConnection(SOCKET p_socket, std::string &p_ipAddress) | Network | [private] |
_closeConnection(SOCKET &p_socket) | Network | [private] |
_connect(std::string p_ipAddress, int p_port) | Network | [private] |
_createServer(int p_port) | Network | [private] |
_recv(SOCKET p_socket, char p_buffer[MAXBUFFER], long p_sizemax) | Network | [private] |
_send(SOCKET p_socket, char p_buffer[MAXBUFFER], long p_size) | Network | [private] |
_test(SOCKET p_socket) | Network | [private] |
connect(std::string p_player_name, std::string p_address, int p_port=37818) | Network | |
conSocket | Network | [protected] |
createServer(std::string p_level_name, std::string p_player_name, int p_port=37818) | Network | |
level | Network | [protected] |
Network(Level *p_level) | Network | |
waitForRemoteSide() | Network | |
~Network() | Network | [virtual] |