| _acceptConnection(SOCKET p_socket, std::string &p_ipAddress) | Network | [private] |
| _closeConnection(SOCKET &p_socket) | Network | [private] |
| _connect(std::string p_ipAddress, int p_port) | Network | [private] |
| _createServer(int p_port) | Network | [private] |
| _recv(SOCKET p_socket, char p_buffer[MAXBUFFER], long p_sizemax) | Network | [private] |
| _send(SOCKET p_socket, char p_buffer[MAXBUFFER], long p_size) | Network | [private] |
| _test(SOCKET p_socket) | Network | [private] |
| connect(std::string p_player_name, std::string p_address, int p_port=37818) | Network | |
| conSocket | Network | [protected] |
| createServer(std::string p_level_name, std::string p_player_name, int p_port=37818) | Network | |
| level | Network | [protected] |
| Network(Level *p_level) | Network | |
| waitForRemoteSide() | Network | |
| ~Network() | Network | [virtual] |