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Unit Member List
This is the complete list of members for
Unit
, including all inherited members.
absorb_cooldown
Unit
absorb_cooldown_core
Unit
absorb_cost
Unit
bonus
Unit
compute
(Field *p_field, Level *p_level)
Unit
generate
(Field *p_field, Level *p_level)
Unit
generate_cooldown
Unit
generates
Unit
get
(int p_id)
Texture
[static]
getButton
()
Texture
[virtual]
getCombatValue
(double p_rand)
Unit
getField
()
Texture
[virtual]
id
Texture
isBlocked
Unit
isSettled
Unit
leechEnergy
(Field *p_field, Level *p_level)
Unit
load
(std::string p_filename)
Unit
loadAndBind
(std::string p_filename, eTextureModification p_modifikationflag=TM_Masked_Normal)
Texture
move_cooldown
Unit
move_cost
Unit
movingCombatBonus
Unit
movingCombatRandom
Unit
movingCombatValue
Unit
mutate
(Level *p_level)
Unit
mutates
Unit
myTexture
Texture
[protected]
name
Unit
Object
()
Object
player
Unit
ratio
Texture
[protected]
render
(Vector3d p_pos, Level *p_level, double p_deltasize=1.0)
Unit
Object::render
(Vector3d p_pos, double p_deltasize=1.0)
Object
[virtual]
Texture::render
()
Texture
[virtual]
s_selectedID
Unit
[static]
sequence
Texture
sequenceCount
Texture
settle
(Level *p_level)
Unit
settle_cooldown
Unit
settle_cost
Unit
settle_energy
Unit
settledCombatBonus
Unit
settledCombatRandom
Unit
settledCombatValue
Unit
settleSprite
Unit
size
Object
spawnDestination
Unit
spawnDestinationField
Unit
Texture
()
Texture
Unit
(Player *p_player)
Unit
~Object
()
Object
[virtual]
~Texture
()
Texture
[virtual]
~Unit
()
Unit
[virtual]
Generated on Tue Jul 17 22:02:23 2007 for C0re by
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