Unit Member List

This is the complete list of members for Unit, including all inherited members.

absorb_cooldownUnit
absorb_cooldown_coreUnit
absorb_costUnit
bonusUnit
compute(Field *p_field, Level *p_level)Unit
generate(Field *p_field, Level *p_level)Unit
generate_cooldownUnit
generatesUnit
get(int p_id)Texture [static]
getButton()Texture [virtual]
getCombatValue(double p_rand)Unit
getField()Texture [virtual]
idTexture
isBlockedUnit
isSettledUnit
leechEnergy(Field *p_field, Level *p_level)Unit
load(std::string p_filename)Unit
loadAndBind(std::string p_filename, eTextureModification p_modifikationflag=TM_Masked_Normal)Texture
move_cooldownUnit
move_costUnit
movingCombatBonusUnit
movingCombatRandomUnit
movingCombatValueUnit
mutate(Level *p_level)Unit
mutatesUnit
myTextureTexture [protected]
nameUnit
Object()Object
playerUnit
ratioTexture [protected]
render(Vector3d p_pos, Level *p_level, double p_deltasize=1.0)Unit
Object::render(Vector3d p_pos, double p_deltasize=1.0)Object [virtual]
Texture::render()Texture [virtual]
s_selectedIDUnit [static]
sequenceTexture
sequenceCountTexture
settle(Level *p_level)Unit
settle_cooldownUnit
settle_costUnit
settle_energyUnit
settledCombatBonusUnit
settledCombatRandomUnit
settledCombatValueUnit
settleSpriteUnit
sizeObject
spawnDestinationUnit
spawnDestinationFieldUnit
Texture()Texture
Unit(Player *p_player)Unit
~Object()Object [virtual]
~Texture()Texture [virtual]
~Unit()Unit [virtual]


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