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a
b
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p
r
s
t
u
v
w
x
y
z
- a -
absorb_cooldown :
Unit
absorb_cooldown_core :
Unit
absorb_cost :
Unit
allItems :
Texture
- b -
base :
GLInterface
bfOffBits :
_BITMAPFILEHEADER
bfReserved1 :
_BITMAPFILEHEADER
bfReserved2 :
_BITMAPFILEHEADER
bfSize :
_BITMAPFILEHEADER
bfType :
_BITMAPFILEHEADER
biBitCount :
_BITMAPINFOHEADER
biClrImportant :
_BITMAPINFOHEADER
biClrUsed :
_BITMAPINFOHEADER
biCompression :
_BITMAPINFOHEADER
biHeight :
_BITMAPINFOHEADER
bindings :
Level
biPlanes :
_BITMAPINFOHEADER
biSize :
_BITMAPINFOHEADER
biSizeImage :
_BITMAPINFOHEADER
biWidth :
_BITMAPINFOHEADER
biXPelsPerMeter :
_BITMAPINFOHEADER
biYPelsPerMeter :
_BITMAPINFOHEADER
bonus :
Unit
buttons :
Interface
- c -
cachedTextures :
Texture
color :
Player
conSocket :
Network
currentCommands :
Level
- d -
delta :
EventAnimation
destination :
DAEffect
- e -
effects :
Level
energy :
Field
,
Player
energyCounter :
Interface
energyCounterFontPos :
Interface
energyCounterPos :
Interface
eventList :
Level
- f -
field :
EventComputeUnit
,
EventDeleteUnit
fileheader :
TextureData
fullscreen :
Window
functions :
Level
- g -
generate_cooldown :
Unit
generates :
Unit
grid :
Level
- h -
handlerMask :
TextureMasked
handlerTexture :
TextureMasked
,
TextureAlpha
hDC :
Window
height :
Window
hInstance :
Window
hRC :
Window
hWnd :
Window
- i -
id :
Texture
idCounter :
Texture
infoheader :
TextureData
inputMessages :
GLInterface
interfaceSizeHeight :
Level
interfaceSizeWidth :
Level
isBlocked :
Unit
isSettled :
Unit
isSettleRange :
Field
isVisible :
Field
- l -
l_texture :
TextureData
label :
Button
level :
Interface
,
DAEffect
,
Network
- m -
m_interface :
Button
mousePos :
Level
,
Window
move_cooldown :
Unit
move_cost :
Unit
movingCombatBonus :
Unit
movingCombatRandom :
Unit
movingCombatValue :
Unit
mutates :
Unit
myOffset :
CyclicList< T >
myTexture :
Texture
myVec :
CyclicList< T >
- n -
name :
Unit
network :
Level
- o -
openWindows :
Window
origin :
DAEffect
- p -
player :
Unit
playerInterface :
Level
playerName :
Interface
players :
Level
pos :
Button
position :
Level
- r -
ratio :
Texture
,
TextureInterface
registeredMessageQueues :
InputContext
rgb :
TextureData
rgbtBlue :
_RGBTRIPLE
rgbtGreen :
_RGBTRIPLE
rgbtRed :
_RGBTRIPLE
round :
Level
roundTime :
Level
- s -
s_handlerIndex :
TextureInterface
s_selectedFieldID :
Field
s_selectedID :
Unit
scancodes :
Window
sequence :
Texture
sequenceCount :
Texture
settle_cooldown :
Unit
settle_cost :
Unit
settle_energy :
Unit
settledCombatBonus :
Unit
settledCombatRandom :
Unit
settledCombatValue :
Unit
settleSprite :
Unit
shadowTexture :
Field
singleCommands :
Level
size :
Object
spawnDestination :
Unit
spawnDestinationField :
Unit
- t -
texture :
EventAnimation
,
EventDeleteObject
textureName :
Field
- u -
unit :
EventUnblockUnit
,
Field
unitWindow :
Interface
unitWindowPos :
Interface
- v -
val :
Button
valDest :
DAEffect
valOrig :
DAEffect
- w -
width :
Window
window :
GLInterface
- x -
x :
Vector3d
,
Vector3i
xCoord :
Field
- y -
y :
Vector3d
,
Vector3i
yCoord :
Field
- z -
z :
Vector3d
,
Vector3i
Generated on Tue Jul 17 22:02:22 2007 for C0re by
1.5.2